Choose static objects
Select mesh objects from the default scene. Animated, skinned and morph-target models are rejected.
Choose your objects and take geometry, materials and textures together.
Select mesh objects from the default scene. Animated, skinned and morph-target models are rejected.
World transforms and texture transforms are baked. Advanced PBR materials become a base-color subset.
Extract the OBJ, MTL and textures as a group before opening in another application.
The package retains positions, normals, one base-color UV set, material assignments, PNG/JPEG base-color textures and scalar opacity. Texture resources get unique names, even when inputs share a filename. PBR lighting, other material maps, vertex colors, double-sided settings, animation and hierarchy are not preserved. Basic opacity and texture alpha may look different across OBJ readers. Geometry-only mode intentionally omits the material files.