GLBDesk
GLB TO OBJ

An OBJ package, all together.

Choose your objects and take geometry, materials and textures together.

Local files. Clear checks.
WorkspaceNew model
Files stay on your device

Your next model starts here.

Open a file or try the sample.
PERSPECTIVE · STUDIO LIGHT
Drag to orbit · Scroll to zoom · Right-drag to pan
TRIANGLES
MATERIALS
TEXTURES
BOUNDS · METERS
Choose a model to beginLocal processing / No account needed
01 /

Choose static objects

Select mesh objects from the default scene. Animated, skinned and morph-target models are rejected.

02 /

Review what changes

World transforms and texture transforms are baked. Advanced PBR materials become a base-color subset.

03 /

Keep the ZIP together

Extract the OBJ, MTL and textures as a group before opening in another application.

OBJ carries less information than GLB.

The package retains positions, normals, one base-color UV set, material assignments, PNG/JPEG base-color textures and scalar opacity. Texture resources get unique names, even when inputs share a filename. PBR lighting, other material maps, vertex colors, double-sided settings, animation and hierarchy are not preserved. Basic opacity and texture alpha may look different across OBJ readers. Geometry-only mode intentionally omits the material files.