GLBDesk
CAPABILITIES · ENGINE 0.1.0

Know what comes through.

Preview and export have different capabilities. Every limitation is part of the workflow.

Available conversions

ConversionWhat the output containsKey limit
glTF → GLBA self-contained GLBSupported glTF 2.0 core and two extensions
GLB → glTFglTF, BIN and textures in a ZIPSupported glTF 2.0 core and two extensions
OBJ → GLBA self-contained GLBTriangulated OBJ; confirm source units
GLB → OBJOBJ, MTL and base-color textures in a ZIPStatic models only; default scene
GLB → STLBinary triangle geometryStatic models only; default scene

Materials and extensions

glTF packing and unpacking support core glTF 2.0, KHR_materials_unlit and KHR_texture_transform. Supported animations, skins and morph targets are retained for these packaging routes. Any other used extension makes the model preview-only.

The viewer includes local Draco, Meshopt and Basis/KTX2 decoders. Preview compatibility does not enable compressed-model exports. Unknown required extensions are rejected. OBJ uses a base-color material subset; STL contains no materials or textures.

Resource budgets

These are protective ceilings, not a guarantee that every model at the limit will load on every device. High-complexity files can require substantially more memory than their compressed size.

BudgetDesktopSmall-screen mode
Total selected files50 MiB10 MiB
Unpacked data200 MiB40 MiB
Triangles200,000100,000
Files per package200200
Texture edge4,096 pixels4,096 pixels
Decoded textures256 MiB64 MiB

What “checked” means

GLB/glTF outputs undergo Khronos structure validation and are read back to compare geometry and supported scene semantics. OBJ outputs are re-read with their material resources. STL outputs are parsed by a separate loader and compared with the selected world-space triangles. Geometry uses a tolerance of max(0.00001 meter, bounding-box diagonal × 0.00001).

These checks do not establish identical lighting in every renderer, manufacturing suitability, watertightness or printability. Each report separately lists checked and unchecked properties. FBX, CAD, model repair and batch conversion are not available in this version.

Unpack a GLB

Open a GLB below and choose “glTF + resources”. The ZIP keeps the scene and its associated resource files together.

WorkspaceNew model
Files stay on your device

Your next model starts here.

Open a file or try the sample.
PERSPECTIVE · STUDIO LIGHT
Drag to orbit · Scroll to zoom · Right-drag to pan
TRIANGLES
MATERIALS
TEXTURES
BOUNDS · METERS
Choose a model to beginLocal processing / No account needed