GLBDesk
OBJ TO GLB

Bring your OBJ to the web.

Resolve textures, confirm the scale, and export a single GLB.

Local files. Clear checks.
WorkspaceNew model
Files stay on your device

Your next model starts here.

Open a file or try the sample.
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TRIANGLES
MATERIALS
TEXTURES
BOUNDS · METERS
Choose a model to beginLocal processing / No account needed
01 /

Include MTL and images

Keep material files and PNG/JPEG textures with the OBJ. ZIP preserves relative folders.

02 /

Confirm the source units

OBJ does not reliably declare units. A 100-unit edge becomes 1 meter when you choose centimeters.

03 /

Review the material mapping

Base color, a texture and basic opacity are mapped to approximate PBR materials.

The MTL file is part of your model.

This version supports triangle faces, UVs, normals, material groups, Kd, map_Kd, d and Tr. It does not support polygon triangulation, curves, weighted vertices, vertex colors or map_Kd options. Triangulate faces in your 3D app before export. Missing material resources block normal import; explicitly selecting geometry only discards MTL references. Lighting and specular properties are approximated, so appearance can vary.