GLBDesk
GLB TO STL

Just the geometry you need.

Select static meshes, set the output units, and export binary STL.

Local files. Clear checks.
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Files stay on your device

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Open a file or try the sample.
PERSPECTIVE · STUDIO LIGHT
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TRIANGLES
MATERIALS
TEXTURES
BOUNDS · METERS
Choose a model to beginLocal processing / No account needed
01 /

Select the mesh objects

The export includes the selected objects from the default scene with their world transforms.

02 /

Choose numeric units

A 1-meter edge becomes 1,000 in a millimeter STL. Use the same unit when opening it elsewhere.

03 /

Check print suitability separately

STL removes materials, textures and colors. A successful conversion does not establish watertightness.

A converted mesh is not automatically print-ready.

GLBDesk verifies the exported triangle geometry against the selected source meshes. It does not close holes, repair self-intersections, check wall thickness, or run a slicer. STL has no reliable standard unit metadata, so the selected unit is recorded in the downloadable report. Animation, skinning and morph targets must be baked in a 3D application before static export.