Select the mesh objects
The export includes the selected objects from the default scene with their world transforms.
Select static meshes, set the output units, and export binary STL.
The export includes the selected objects from the default scene with their world transforms.
A 1-meter edge becomes 1,000 in a millimeter STL. Use the same unit when opening it elsewhere.
STL removes materials, textures and colors. A successful conversion does not establish watertightness.
GLBDesk verifies the exported triangle geometry against the selected source meshes. It does not close holes, repair self-intersections, check wall thickness, or run a slicer. STL has no reliable standard unit metadata, so the selected unit is recorded in the downloadable report. Animation, skinning and morph targets must be baked in a 3D application before static export.