Keep the resource paths
Select your glTF, BIN and textures together, or use a ZIP with the original folders.
Bring the JSON, buffers and textures. Take one self-contained file.
Select your glTF, BIN and textures together, or use a ZIP with the original folders.
If a resource is missing, add it before converting. Model URLs are never fetched from the internet.
The output is checked for external resources, format errors and unexpected changes to scene data.
Supported glTF 2.0 data, including animations, skins and morph targets, is read and written without optimization. This is semantic preservation, not a byte-for-byte copy. The initial export extension list is KHR_materials_unlit and KHR_texture_transform. Compressed and other unsupported extensions block export. To unpack a GLB, choose glTF + resources in the same workspace.