GLBDesk
GLTF TO GLB

Your glTF. One complete GLB.

Bring the JSON, buffers and textures. Take one self-contained file.

Local files. Clear checks.
WorkspaceNew model
Files stay on your device

Your next model starts here.

Open a file or try the sample.
PERSPECTIVE · STUDIO LIGHT
Drag to orbit · Scroll to zoom · Right-drag to pan
TRIANGLES
MATERIALS
TEXTURES
BOUNDS · METERS
Choose a model to beginLocal processing / No account needed
01 /

Keep the resource paths

Select your glTF, BIN and textures together, or use a ZIP with the original folders.

02 /

Resolve missing files

If a resource is missing, add it before converting. Model URLs are never fetched from the internet.

03 /

Pack and re-read

The output is checked for external resources, format errors and unexpected changes to scene data.

Packaging should keep the scene intact.

Supported glTF 2.0 data, including animations, skins and morph targets, is read and written without optimization. This is semantic preservation, not a byte-for-byte copy. The initial export extension list is KHR_materials_unlit and KHR_texture_transform. Compressed and other unsupported extensions block export. To unpack a GLB, choose glTF + resources in the same workspace.